Two stars in e-learning, both based around the interface of a house, clearly demonstrate the importance of gamified e-learning, and its potential impact in the real world.
“Citizen science games” such as Galaxy Zoo, Foldit, and Eye Wire use gamified interfaces to motivate millions of people to apply their time and cognitive skills to solving problems such as protein folding and image recognition, but can these contributions of cognitive skills from game-players be seen as exploitation?
Dr Jane McGonigal is an expert in the creations of games and gamified interfaces that promote learning and social engagement. She is a gaming legend and to date her TED talks have been watched over 10 million times. Check out her tips for Massively Multi-player Thumb-wrestling – a super-fun physical game that relaxes, connects and engages people physically.
The Games for Change Festival (G4C) APRIL 21-23 & 25 in New York City was the leading international event bringing together games creators and people with a belief in the positive potential of digital games. The G4C Awards recognize engaging, creative and innovative games that have a positive social message.